Sound design studio / Games / Film / Podcasts
Sound that moves the air in the room.
WigglyWave designs, records and implements audio for games, short films and podcasts. Every project gets its own palette of sounds, recorded in the field where it can be and built from scratch where it can't.
Selected work
Built the End

Steam game / Complete audio
Complete audio for a resource-management tower defense game.
Music, sound effects, foley and field recordings, built in Reaper and implemented in Wwise.
- Role
- Music, SFX, foley, field recording
- Tools
- Reaper, Wwise
- Released
- June 18, 2026
- Developer
- SOHwhatifiCAHnot
What we make
Three services. Pick one to see what it covers, how it runs and the work behind it.
-
Interactive audio
Sounds and music that react to what the player does, not just loop behind it.
-
Post sound
Dialogue, foley and effects cut to picture and handed off ready to mix.
-
Dialogue editing
Clean, natural dialogue for podcasts, films and videos.
How a project runs
Five steps, the same on a game or a short film.
Spot
We watch or play the build together and list every sound the project needs.
Record
Field sessions and foley passes capture the raw material.
Design
Layering, processing and music turn raw takes into the sounds you hear.
Implement
Into Wwise for games, or locked to picture for film and video.
Deliver
Organized stems and files, with notes, in the format you asked for.
Let's make some air move.
Tell us what you're making and when it needs to be done.
hello@wigglywave.com

