Sound design studio / Games / Film / Podcasts

Sound that moves the air in the room.

WigglyWave designs, records and implements audio for games, short films and podcasts. Every project gets its own palette of sounds, recorded in the field where it can be and built from scratch where it can't.

Start a project

Selected work

Built the End

Key art for Built the End: pixel-art title lettering on a riveted metal plate, surrounded by brass and steel gears

Steam game / Complete audio

Complete audio for a resource-management tower defense game.

Music, sound effects, foley and field recordings, built in Reaper and implemented in Wwise.

Role
Music, SFX, foley, field recording
Tools
Reaper, Wwise
Released
June 18, 2026
Developer
SOHwhatifiCAHnot

What we make

Three services. Pick one to see what it covers, how it runs and the work behind it.

  • Interactive audio

    Sounds and music that react to what the player does, not just loop behind it.

  • Post sound

    Dialogue, foley and effects cut to picture and handed off ready to mix.

  • Dialogue editing

    Clean, natural dialogue for podcasts, films and videos.

How a project runs

Five steps, the same on a game or a short film.

  1. Spot

    We watch or play the build together and list every sound the project needs.

  2. Record

    Field sessions and foley passes capture the raw material.

  3. Design

    Layering, processing and music turn raw takes into the sounds you hear.

  4. Implement

    Into Wwise for games, or locked to picture for film and video.

  5. Deliver

    Organized stems and files, with notes, in the format you asked for.

Let's make some air move.

Tell us what you're making and when it needs to be done.

hello@wigglywave.com