What we make
Three services. Pick one to see what it covers, how it runs and the work behind it.
Interactive audio
Sounds and music that react to what the player does, not just loop behind it.
Assets are authored in the DAW and implemented in Wwise, so footsteps, impacts and music shift with what the player does.
What you get
- Sound effects for player, UI and environment
- Music loops, transitions and stingers
- Foley and recorded source material
- A Wwise project with events and mixing hooks
- Implementation notes for your engine

How it runs
- Audit the buildPlay through, then list every moment that needs sound.
- Build the sound listA spreadsheet of assets, priorities and variations.
- Create assetsRecord, layer and process in the DAW.
- Implement in WwiseEvents, switches and parameters wired to gameplay.
- Mix in gameBalance everything while the game is running, then revise.
Post sound
Dialogue, foley and effects cut to picture and handed off ready to mix.
For short films and features that have picture lock and need a soundtrack that sounds like it was always there.
What you get
- Edited and cleaned dialogue
- Foley and sound effects cut to picture
- Music selection and placement
- Organized sessions and stems for the mix
- A notes document for the mixer

How it runs
- Spotting sessionWatch the cut together and mark what each scene needs.
- Dialogue editClean takes, fill gaps and match room tone.
- Foley and effectsPerform and record foley, then add effects and ambience.
- MusicSelect and place music that supports the scene.
- Hand offLabeled tracks and stems, delivered in your format.
Dialogue editing
Clean, natural dialogue for podcasts, films and videos.
Every line is edited for pacing, cleaned of distractions and matched across takes, so the voices stay easy to listen to from start to finish.
What you get
- Edited dialogue tracks with tightened pacing
- Noise reduction and level matching
- Mouth noise, breath and plosive cleanup
- Room tone fill so edits don't jump
- Video edit for YouTube podcasts, if needed

How it runs
- Receive the rawRecordings and video in whatever form you have them.
- Rough editRemove false starts, dead air and repeated takes.
- Clean upReduce noise and fix mouth sounds and plosives.
- Match and levelEven out voices, rooms and volume across the whole piece.
- DeliverFinal audio, and video if requested, in your format.